Click here to see the full FitFire presentation.
Fitfire was an idea initially conceived by a long-time friend of mine, Jeremy Aronson. He approached me, knowing I had participated in the UX design intensive at SVA, and asked if I would be interested in turning his abstract ideas into a concrete app design. Without any design experience, he trusted me to realize his suggestions.
This and my Shrimpr concept both demonstrate the time I have spent examining the ways in which humans interact with technology as well as the experience I now have making those interactions as seamless and invisible as possible. I intend to bring this knowledge and consideration to all explorations of human-tech interactions even if they end up being more alternative and physical in nature.
These are a pair of business card designs I completed initially as part of an assignment for my Comm Lab: Visual Language class and then iterated on simply for my own use. They are both inspired by my affinity for pixelated aesthetics, the former additionally influenced by 8-bit video games and the latter by the influence of ocean and natural landscapes in my work.
This is a poster design I developed to advertise for the ITP Winter 2018 Project Showcase. Much of the look was influenced by Brutalist web design, including the reference to Wikipedia-style hyperlinks.
Click here to see the full Dig Effect presentation
As a part of a small team, I contributed to this in-depth research project to develop an updated version of the Storystream tool on the Vox Media series of websites.
Follow this link to see my full Shrimpr presentation.
Shrimpr is a mobile app concept I developed as the final project for a Mobile UX class I took at the School of Visual Arts. Inspired by the movie Forrest Gump, it is a tongue-in-cheek app that would be intended for a serious shrimp lover.
Like FitFire, this app design is an example of my experience designing the interface between humans and their technology.