These are a pair of business card designs I completed initially as part of an assignment for my Comm Lab: Visual Language class and then iterated on simply for my own use. They are both inspired by my affinity for pixelated aesthetics, the former additionally influenced by 8-bit video games and the latter by the influence of ocean and natural landscapes in my work.
Click here to see the full FitFire presentation.
Fitfire was an idea initially conceived by a long-time friend of mine, Jeremy Aronson. He approached me, knowing I had participated in the UX design intensive at SVA, and asked if I would be interested in turning his abstract ideas into a concrete app design. Without any design experience, he trusted me to realize his suggestions.
This and my Shrimpr concept both demonstrate the time I have spent examining the ways in which humans interact with technology as well as the experience I now have making those interactions as seamless and invisible as possible. I intend to bring this knowledge and consideration to all explorations of human-tech interactions even if they end up being more alternative and physical in nature.
This is a poster design I developed to advertise for the ITP Winter 2018 Project Showcase. Much of the look was influenced by Brutalist web design, including the reference to Wikipedia-style hyperlinks.
Click here to see the full Dig Effect presentation
As a part of a small team, I contributed to this in-depth research project to develop an updated version of the Storystream tool on the Vox Media series of websites.
Follow this link to see my full Shrimpr presentation.
Shrimpr is a mobile app concept I developed as the final project for a Mobile UX class I took at the School of Visual Arts. Inspired by the movie Forrest Gump, it is a tongue-in-cheek app that would be intended for a serious shrimp lover.
Like FitFire, this app design is an example of my experience designing the interface between humans and their technology.